Solid Angle 3ds Max To Arnold 1.0.820 For 3ds Max 2017
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File size: 18.9 MB
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the rimary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.
Features
Integration with 3ds Max shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
3ds Max ActiveShade interactive rendering allows parameter changes to be rapidly previewed without interrupting your work.
Support for AOVs & Deep EXR files.
Defer the creation of geometry at render time with the Procedural placeholder nodes.
Texturable Mesh lights.
3rd Party Arnold shader support.
MAXtoA Cloud Rendering for stills and animations. Users can join the optional Autodesk ‘Render Pilot’ program, which now supports MAXtoA.
Release Notes
Main Fixes
uv_transform shader layout (Max 36660).
Max's bitmap gamma not working when enabling the "Use Existing Tx" flag (Max 36840).
Memory pools allocations are much bigger than requested (Arnold 5927).
matte shader missing transparency with passthrough shader (Arnold 5977).
Wrong stats after destroying shape nodes (Arnold 5953).
normal_map not working correctly on rotated objects (Arnold 5930).
standard_surface normal not decoupled from main normal (Arnold 5931).
Homepage
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